- #Outlast 2 game difficulty update#
- #Outlast 2 game difficulty skin#
- #Outlast 2 game difficulty plus#
There are two kinds of notes, the ones you get (that would be documents more than notes though) and the ones our guy takes when he films some strange thing.
#Outlast 2 game difficulty skin#
In fact, the game is supposed to be played with the cam always up, because of "roleplay" (let's not forget that we are inside of the skin of a journalist trying to unmask all this madness) but also you shall get more notes. Thuey: snip I am glad I could help you :)Īs for the batteries, yes, they only are drained when you are using the "nightvision". My favorite horror game is still Fatal Frame because I find the atmosphere truly terrifying, but Outlast does manage to create a feeling of dread throughout its jump scares.
#Outlast 2 game difficulty plus#
* It's more jump-scarey than anything else, which is a plus and a minus. * I think Normal is fine as a first playthrough particularly since I don't even know what's going on, and the game often makes you run away, so you often miss rooms anyway. That's kinda cool, as I wasn't expecting that. * It's a lot gorier than other horror games I've played. I probably lost some of the "lost footage" vibe the devs were going for. As a result, I played a bit of the game without filming it. I thought it drained when you had your camera up, rather than have your flashlight on. * I think I misunderstood the whole battery thing. I'm now maybe close to the end of the game on Normal. Javihyuga: snip Wow, thanks for the detailed response! I think based on that though, I'm not sure if I will play the higher difficulties. After the April 30th update, Steam version of the game also has the previously exclusive Insane difficulty. It has neither checkpoints nor saves, meaning that if the player dies, they will lose all of their progress and be forced to start from the beginning of the game. In addition to all of these difficulties, the PlayStation 4 and Xbox One versions of the game contain an Insane difficulty.
#Outlast 2 game difficulty update#
After the sixth update on Steam, players who download Outlast from torrents are able to play in Hard and Nightmare difficulties. In addition to all of the previously mentioned disadvantages, the Nightmare difficulty limits the player to a maximum capacity of only 2 batteries. As the difficulty increases, the door shut sound becomes more loud, The Variants become stronger and wiser, being able to kill Miles very easily and making it difficult for the player to hide, as they thoroughly search rooms and various hiding spots. When playing on the regular difficulty, enemies are less aware of the player's whereabouts. After its update, the game features three standard difficulties Normal, Hard and Nightmare. Initially, Outlast only had a standard difficulty. I shall paste also info from the wiki for a more precise answer: Nevertheless, you can get still enough batteries to play the game and not having trouble because of not seeing anything. I think Nightmare is a good level because you have limited batteries, and you you must save them, so you will have your cam's nightvision off more time, creating a scarier game. Personally, I wouldn't try Insane, as having to replay the entire game for a mistake and having to finish it on one run, kills the fun for me in these games.
The monsters seem to be as dumb as in normal, but they are able to kill you faster. Recently, after grabbing the DLC, I am playing on the second most difficult level (Nightmare) and I can carry only up to 2 batteries. I finished the main game on normal a long time ago and I had 10 batteries. The highest difficulty mode (Insane)is a "YOLO" I think, with saving disabled and NO checkpoints. The main differences I have noted are the amount of batteries you can carry and the hits you shall endure before dying.